Webkinz Fun Zone

 

webkinz worlds

The webkinz worlds has been designed for users aged 6-13+ (or, well, almost 40) and includes content for all ages and levels of computer skill within that range.

Yahoo! News Virtual Worlds: And the Children Shall Lead (TechNewsWorld.com)
Virtual worlds, despite all the press attention of late, are still in the early stages of development. Virtual worlds came into existence several years before YouTube, MySpace and Facebook, but their adoption rates pale in comparison to these services. Only 7 percent of Internet gamers ages 13 and older visit a virtual world on a weekly basis, according to a recent Parks Associates survey.

In virtual worlds, child avatars need protecting -- from each other (Los Angeles Times)

In Virtual Worlds, Child Avatars Need Protecting -- From Each Other (Hartford Courant)
Parents find it takes a village of website monitors to keep kids' alter egos from behaving badly. On the playground, kids push each other around. But in the cyber clubhouses they're filling by the millions, kids rig elections, sell fake products and scam each other out of every virtual-worldly possession.

Theft and bullying hits pint-sized world (AM New York)
Parents find it takes a village of website monitors to keep kids' alter egos from behaving badly. Parents find it takes a village of website monitors to keep kids' alter egos from behaving badly on popular sites like Webkinz and Club Penguin.